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Addiction to technology is emerging as a serious medical condition, not just an exaggeration of everyday social and personal ailments of the 21st century. Technological Addictions provides guidance found nowhere else, guidance that both clinicians and laypeople will find useful and compelling.
Internet Addiction Disorder --- Behavior, Addictive --- Addictive Behavior --- Addictive Behaviors --- Behaviors, Addictive --- Internet Addiction --- Internet Gaming Disorder --- Smartphone Addiction --- Social Media Addiction --- Addiction Disorder, Internet --- Addiction Disorders, Internet --- Addiction, Internet --- Addiction, Smartphone --- Addiction, Social Media --- Addictions, Internet --- Addictions, Smartphone --- Addictions, Social Media --- Disorder, Internet Addiction --- Disorder, Internet Gaming --- Disorders, Internet Addiction --- Disorders, Internet Gaming --- Gaming Disorder, Internet --- Gaming Disorders, Internet --- Internet Addiction Disorders --- Internet Addictions --- Internet Gaming Disorders --- Media Addiction, Social --- Media Addictions, Social --- Smartphone Addictions --- Social Media Addictions
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Against a background of extraordinary growth in the popularity of betting and gaming across many countries of the world, there has never been a greater need for a study into gambling's most important factor - its economics.This collection of original contributions drawn from such leading experts as David Peel, Stephen Creigh-Tyte, Raymond Sauer and Donald Siegel covers such interesting themes as:*betting on the horses*over-under betting in football games*national lotteries and lottery fatigue*demand for gambling*economic impact of casino gamblingThis timely and comp
Gambling. --- Gambling --- Betting --- Chance, Games of --- Games of chance --- Gaming (Gambling) --- Games --- Casinos --- Wagers --- Economic aspects.
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Gambling. --- Gamblers --- Gambling --- Betting --- Chance, Games of --- Games of chance --- Gaming (Gambling) --- Games --- Casinos --- Wagers
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This eBook is a collection of articles from a Frontiers Research Topic. Frontiers Research Topics are very popular trademarks of the Frontiers Journals Series: they are collections of at least ten articles, all centered on a particular subject. With their unique mix of varied contributions from Original Research to Review Articles, Frontiers Research Topics unify the most influential researchers, the latest key findings and historical advances in a hot research area! Find out more on how to host your own Frontiers Research Topic or contribute to one as an author by contacting the Frontiers Editorial Office: frontiersin.org/about/contact
Neurobiology --- MRI --- EEG --- gene --- behavioral addiction --- Internet gaming disorder --- gambling disorder --- Smartphone addiction --- compulsive sexual behavior
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Though traditionally designed for entertainment, video games are being used more and more by psychologists to understand topics such as skill acquisition, cognitive capacity and plasticity, aging, individual differences, and development. The appeal of using video games over simpler laboratory paradigms partly comes from their ability to present rich and complex cognitive challenges more representative of the demands of the complex everyday tasks we perform outside of the laboratory. However, this complexity also presents a host of methodological and analytic challenges. This Research Topic brings together research using games to explore cognitive processes, with a special focus on the challenges of this approach. Challenges are in terms of design, implementation, or data analysis.
Video games. --- Cognition. --- transfer --- Video Games --- skill acquisition --- Perception --- Cognition --- training --- Gaming
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This eBook is a collection of articles from a Frontiers Research Topic. Frontiers Research Topics are very popular trademarks of the Frontiers Journals Series: they are collections of at least ten articles, all centered on a particular subject. With their unique mix of varied contributions from Original Research to Review Articles, Frontiers Research Topics unify the most influential researchers, the latest key findings and historical advances in a hot research area! Find out more on how to host your own Frontiers Research Topic or contribute to one as an author by contacting the Frontiers Editorial Office: frontiersin.org/about/contact
Gaming disorder --- Neural mechanism --- fMRI --- reward processing --- Executive control function --- Brain structure and function
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"In Silencing the Past: Power and the Production of History, Michel-Rolph Trouillot writes that by examining the process of history we can “discover the differential exercise of power that makes some narratives possible and silences others.” Alternative Historiographies of the Digital Humanities examines the process of history in the narrative of the digital humanities and deconstructs its history as a straight line from the beginnings of humanities computing. By discussing alternatives histories of the digital humanities that address queer gaming, feminist game studies praxis, Cold War military-industrial complex computation, the creation of the environmental humanities, monolingual discontent in DH, the hidden history of DH in English studies, radical media praxis, cultural studies and DH, indigenous futurities, Pacific Rim postcolonial DH, the issue of scale and DH, the radical, indigenous, feminist histories of the digital database, and the possibilities for an antifascist DH, this collection hopes to re-set discussions of the straight, white origin myths of DH. Thus, this collection hopes to reexamine the silences in such a straight and white masculinist history and delineates how power comes into play to shape this straight, white DH narrative.A number of the pieces in this volume go back to the origin myth of the digital humanities to reassess the hagiography of Father Busa by reconsidering and recontextualizing his legacy and his work in relation to media archaeology, politics, Cold War maneuvers, mechanized genocide, the Third Reich, and the military-industrial complex as it has organized various fields, including Asian Studies. This reassessment of comparative genealogies — vis-à-vis Foucault — undergirds an alternative history of the Jesuit hagiography we have so far been unwilling to reexamine for its narrative use in embellishing an origin hagiography/historiography for digital humanities. Other pieces intertwine the digital humanities with other fields — area studies, Asian American Studies, cultural studies, literary studies, and environmental studies — in order to reexamine how the intersections and juxtapositions reveal silences in these histories. And finally, a number of pieces considers alternative praxes in rethinking these histories, whether it is an essay that is a game or a reevaluation of feminist media praxis."
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Gambling for Profit is unique among studies of gambling's twentieth-century growth thanks to Kerry G.E. Chambers's strong analytical framework - investigating not only the political aspects of legalization, but also the sociocultural factors that influence popular adoption. Chambers provides a useful chronological examination of the electronic gambling phenomenon, as well as comparative data on dates of introduction and revenues across twenty-three countries. Gambling for Profit provides a dynamic model to explore the legalization of gambling and stresses the inadequacy of seeking universal explanations for gambling's entrenchment within particular cultures."--Pub. desc. "Over the past forty years, Western governments have increasingly liberalized and deregulated gambling, which is now used to deliver state revenues and commercial profit in many jurisdictions. Gambling for Profit is a cross-national history of the emergence of legal gambling, including lotteries, gaming machines, and casinos.
Gambling --- Betting --- Chance, Games of --- Games of chance --- Gaming (Gambling) --- Games --- Casinos --- Wagers --- Social aspects. --- Government policy. --- Economic aspects.
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Der Band vereinigt die ausgearbeiteten Vorträge, die auf einer Tagung zum Thema „Spiel. Facetten seiner Ideengeschichte' im Dezember 2012 in Krakau gehalten wurden. Er führt vor Augen, dass das Phänomen des Spielens zu immer neuen Interpretationen und Erklärungen provozierte und das moderne Denken auf den Begriff ganz offensichtlich nicht verzichten kann, weder in der Sphäre der Metaphysik und Theologie, noch der Sprach- und Erkenntnistheorie, weder in der Anthropologie und Kulturtheorie noch in der Entscheidungs- und Handlungstheorie usw., so dass man mit einigem Recht im „Spiel“ einen Schlüsselbegriff der Philosophie des 20. Jahrhunderts erblicken kann.
Play (Philosophy) --- Gambling --- Betting --- Chance, Games of --- Games of chance --- Gaming (Gambling) --- Games --- Casinos --- Wagers --- Philosophy --- History
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This is the third book to be produced by members of the Gambling Research Group – associated with Tilburg University’s Faculty of Law concerning issues closely connected with the debate on the gambling policies that the European Union and its Member States are pursuing. The first book – Alan Littler and Cyrille Fijnaut (eds), The Regulation of Gambling: European and National Perspectives (Leiden, Martinus Nijhoff Publishers, 2007) – mainly considers the legal aspects of gambling regulation, at both European Union and Member State level. The second book – Tom Coryn, Cyrille Fijnaut and Alan Littler (eds), Economic Aspects of Gambling Regulation: EU and US Perspectives (Leiden, Martinus Nijhoff Publishers, 2008) – looks at research conducted in the United States and the European Union into the costs and benefits involved in the regulation of gambling. The contributions to this third book turn the spotlight on two social problems: crime and addiction, both of which play a significant part in the institutional debate in the European Union concerning whether gambling should be treated as a service that – like other services – should be subject to the laws universally applicable to the internal market. This volume is primarily devoted to the research that has been conducted in several Member States into the problems of gambling-related crime and addiction. It also examines developments at EU level: What policy is the European Commission currently pursuing? And what stance does the European Court of Justice take these days? Crime and addiction problems that can arise in the context of online gambling and at possible ways of keeping them under control. are also examined.
Gambling --- Betting --- Chance, Games of --- Games of chance --- Gaming (Gambling) --- Games --- Casinos --- Wagers --- Criminal provisions. --- Law and legislation
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